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1. Star Trek bubble-style shields - in Player Features and Ideas Discussion [original thread]
How about something of a compromise? Now, hear me out for a bit. In the Macross series, the space folding field came in two types - spherical and conformal. You see the spherical type when the restored Macross folds space and take the island with ...
- by Aaron Barton - at 2013.01.26 02:50:00
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2. Sticky:[Winter] New destroyers - in Player Features and Ideas Discussion [original thread]
Lili Lu wrote: Mordecai Heller wrote: Although I can't test that on this character so I could easily be wrong. My derp you are right. But the 7 turrets has always been annoying. It would be awesome to have 8 turrets. I think there are s...
- by Aaron Barton - at 2012.10.10 21:39:00
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3. Sticky:[Winter] New destroyers - in Player Features and Ideas Discussion [original thread]
Mordecai Heller wrote: CCP Ytterbium wrote: Update! Caldari: Removed one high slot and launcher slot, gained one mid slot - thus layout now is 7 / 4 / 2, 7 launchers
Oh great so a model that already has spaces for 8 launchers will...
- by Aaron Barton - at 2012.10.10 04:11:00
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4. Tier 3 BC and drones - in Player Features and Ideas Discussion [original thread]
I'd kinda like to see the other tier 3 battlecruisers gain a limited dronebay. Generally, cruiser sized ships and up get a dronebay. The exceptions are some tech 2 ships. But, they're tech 2 and therefore represent a very specialized role. And whi...
- by Aaron Barton - at 2012.01.30 05:22:00
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5. What parts of ship models make you rage? - in Player Features and Ideas Discussion [original thread]
The asymmetry Berendas mentions is worse on the Retribution and Vengeance. Here's to hoping that this will be corrected with the V3 of Amarr and Minmatar ships. It is a small and easily overlooked and barely noticeable thing, but little details d...
- by Aaron Barton - at 2012.01.27 05:54:00
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6. How about a little buff for Marauders... - in Player Features and Ideas Discussion [original thread]
I think a slight buff to marauders would be nice. I'd really like to see the class get a fourth utility high slot. The way I see it, that fourth would allow an even mix of tractors and salvagers which would help the class fulfill its on-the-fly s...
- by Aaron Barton - at 2011.12.18 07:31:00
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7. Engine trails to missiles. - in Player Features and Ideas Discussion [original thread]
I like this idea. Maybe even different colored smoke as a visual guide to the missile's damage type? The missile itself is kinda too small to see. Or, how about the explosion color as an indicator to the damage type? And, not to derail the thread...
- by Aaron Barton - at 2011.12.07 06:39:00
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8. Skills unlerning queue - in Player Features and Ideas Discussion [original thread]
I take some issue with the suggestion that the unlearning skill queue run simultaneously with the learning skill queue. Since those unlearned skill points would go into the skill points distribution pool - to be applied later - you're kinda essent...
- by Aaron Barton - at 2011.06.12 22:19:00
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